Monthly Archives: April 2011

hmm….

Super Mario Bros. 3 Level Design Lessons, Part 2 – by Radek Koncewicz XNA Notes 016 Antialiasing Why sampling a signal causes aliasing How to resample a signal without aliasing Calculating available bandwidth The most efficient way to implement an … Continue reading

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The Gap Theory of UI Design High-performance computing on gamer PCs, Part 2: the software choices 48รท2(9+3) = ? ShairPort Turns Your Computer into an AirPlay Destination [Airplay] How to Make a Web Site: The Complete Beginner’s Guide [Video] Ask … Continue reading

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Lots of stuff~

Facebook Open Compute Project Unreal Engine 3’s Under The Hood Next-Gen Features Breaking Down The Beauty Of Battlefield 3 [Behind The Battle] Agency Dissonance in Dragon Age 2 – by Taekwan Kim XNA Notes 014 Determining if a character is … Continue reading

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Blah

Fixing Final Fantasy XIV: The Yoshida Interview XNA Notes 013 Keyboard macros What’s with all the hating on Comic Sans? It’s Not Me, It’s You How to find that two words differ by how much distance>> Is there any shortest … Continue reading

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