Monthly Archives: February 2011

Games/Wp7/UI/Algorithm/Watson/and more…

The Rise Of Dragon Age II SOLID Principles for Game Developers – by Alistair Doulin XNA Notes 008 What Microsoft Can Learn From Mac OS X Lion Too Big To Fail How can I count the number of element comparisons … Continue reading

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Hardware/XNA/WP7/Algorithm/and more…

Difference Between CMOS and BIOS How Will the Chaos In Libya Affect Your Favorite Link-Shortening Service? [Protests] Why Aren’t Americans Shopping at Wal-Mart Any More? [Trendwatch] Lesson 01 ‘Introduction’ – by Adam Capone Lesson 02 ‘Normals – first steps’ – … Continue reading

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Linux/WP7/AI/GameDev/C#/ASP.net/and more…

Some cool quick Linux command line tricks Let’s Get Physical Windows 7, Windows Server 2008 R2 Service Pack 1 hit Windows Update Brood Wars API Best approach for a resource container Programming languages as literary style What “Do Not Track” … Continue reading

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XNA/C#/GameDev/CPU-tech/WPF/and more…

XNA RenderTarget2D Sample How is this lighting effect done? My first animation – Using SDL.NET C# XNA stretching and filling 2D and 3D content Nokia’s ‘Value-Engineering’ Culture Sort at most 10 million 7-digit numbers. constraints: 1M RAM, high speed. several … Continue reading

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not much

List of Commonly Used Value Types in XNA Games Designing Trudy’s AI – by Radek Koncewicz XNA Notes 007 Games … they’re meant to be fun, no? Search algorithms in games?

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C#/Ruby/Web/WP7/and more…

Writing a Compiler in C#: C Code Generation, Part 2 Great article on graphic adventure games Of ctors and dtors Google’s YouTube Uses FFmpeg What Is So Great About Ruby? Your Software Can Learn A Lot From ATMs The Importance … Continue reading

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WP7/Programming/.NET/Web/UI/and more…

Random technical tips, thoughts and rants 1-hour documentary about IBM’s Jeopardy!-playing computer Watson Longs for 64-bit Applications, and Other Interviewer Gems (Rob Conery) Windows Phone 7 Tip – How to automatically sync your OneNote documents to the Cloud (Dave Isbitski) … Continue reading

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