Monthly Archives: January 2011

lots of links

XNA 4.0 Workshop – Week 1 XNA 4.0 Workshop – Week 2 Recommended hardware for developing ios games? Event Driven Communication in Game Engine – Yes or No? Per-Frame Function Calls versus Event Driven Messaging in Game Design What are … Continue reading

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Back on tract

Why Super Mario Bros. Was So Successful – by Brice Morrison XNA 4.0 Workshop – Week 1 XBuilder v0.2 released a while ago Why You’re an Asshole (and Why That’s Just Fine) [Asshole] What Google Voice Number Porting Actually Means … Continue reading

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