Monthly Archives: November 2010

Its friday~

Rendering 2d sprites into a 3d world? Whoa… long time no see Search a file for a sequence of bytes (C#) implement instant threaded search algorithm What is the advantage to using bloom filters? Game-Development: How to make my spritegame … Continue reading

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XNA/GameDev/WP7/LINQ/and more…

XNA 4.0 Winter Workshop 2011 Topics How does OnLive work, and is there anything special Game Developers need to do? Reduce the number of edges of a graph, keeping it complete Faster C# (or other .NET) Levenshtein distance implementation Animations … Continue reading

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XNA/C#/WP7/and more…

Why CrunchTime™ – by Tav Shande In-Game Level Design with XNA? How does a game like Doodlejump generate its “level”? Compressed GPU data formats Asynchrony in C# 5, Part Seven: Exceptions (Eric Lippert) Windows Phone 7 Development Best Practices Wiki … Continue reading

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WP7/GameDev/SL/Algorithm/and more…

Miscellany Tips for Working With a WP7 Device for the First Time How do I apply A* to a complex and dynamic 3D environment? StitchUp: generating shaders from HLSL fragments Compression and Lookup of huge list of words Efficient algorithm … Continue reading

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lots of links~

Announcing the 2011 XNA 4.0 Workshop XNA Morphing Meshes Tutorial Procrastinating perfectionism Teaching myself not to procrastinate Writing a good LinkedIn Recommendation How To Troubleshoot .NET Framework Issues Keeping Zip What is the most efficient algorithm to find a straight … Continue reading

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1st post after migrating to WordPress~

My Industry Drive or Why I Love You, Tim Schafer – by Matt Christian XNA Role Playing Game Starter Kit 4.0 (Part 2) 2D game engine for UI – suggestion needed Tiled game: how to correct load background image ? … Continue reading

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XNA/WP7/Algorithm/Knowledge/and more…

The State of XNA – by Chris Howe XNA Role Playing Game Starter Kit 4.0 (Part 1) XNA Flash or Silverlight integration Explain markov-chain algorithm in layman’s terms Understanding backtracking algorithms algorithm: gigantic number of very sparse bit arrays, which … Continue reading

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