Monthly Archives: August 2010

moving –1 day

Is it easy for a game programmer to jump out of game industry? Geometric Transformations on the CPU vs GPU A list of game mechanics Brute force Algorithm for creation of Sudoku Board Why No Cycles in Eric Lippert’s Immutable … Continue reading

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stuff~

Fast algorithms for finding unique sets in two very long sequences of text What’s the algorithm behind minesweeper generation Can R-Trees maintain z-order when using 2 dimensions? How to Use the Multitouch Behavior for Windows Phone 7 #WP7 A quick … Continue reading

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blah~

How to Tell When Your Boss Is Lying [Communication] Where can I find free to use assets for rapid prototyping? [closed] Game development Blogs Does restricting the frames/s of a game engine (via vertical sync or common throttling), inflict latencies … Continue reading

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blah~

How to Tell When Your Boss Is Lying [Communication] Where can I find free to use assets for rapid prototyping? [closed] Game development Blogs Does restricting the frames/s of a game engine (via vertical sync or common throttling), inflict latencies … Continue reading

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WP7/GameDev/alogithm/randomstuff/and more…

Are video games a massive waste of time? Why can we recognize game engines? Article: Programming your first XNA 4.0 game for PC, Xbox 360 & Windows Phone 7: Pong Nick Gravelyn’s Alien Aggressors Tutorial Reading an unsigned 24-bit integer … Continue reading

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lots of links

Properly Exiting Silverlight-based WP7 Games Should the content pipeline tools be embedded in the engine? More about easy content creation in FOSS games Jemgine.Hex now available for download Intro to C# From Objective-C and Java Start Creating Games for Windows … Continue reading

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XNA/WP/Aglorithm/and more…

XNA and WP7 Load Times How do I produce a collection of game entities from another collection without producing garbage? "Inception" explained in a single tweet Managing 1.4 Petabytes can be tough, see how Blip.tv does it Application databases and … Continue reading

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