Monthly Archives: June 2010

GameDev/.NET/Algorithm/C++/and more…

Do Game Development Degree Programs Give As Good As They Get? GDC Online Announces First Sessions, ‘Live’ Track Specifics Overgrowth Alpha 85 Cross-platform graphics 3D with .NET Hashing Algoritham to solve Frequency Distribution in C++ Language [closed] 2D game development … Continue reading

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XNA/3D/C#/Programmer/And more…

XNA – Creating a lot of particles at the same time Pixel Shader Question – Specific Problem 3D triangulation algorithm How can we find the i’th greatest element of the array???? RAID vs SSD vs FusionIO Programmers are people, too … Continue reading

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Its Friday!

Now I Know How Epic Feels – by Benjamin Quintero Starting a Game Company the Way for Developers to Survive? – by Sean Dugan Wall Run and Climbing Video Indexing count of buckets How transistor really works, an alternate viewpoint … Continue reading

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WP7/GameDev/Algorithm/and more…

Game Engines and Frameworks for Small and Independent Studios Massively Parallel algorithm to propagate pixels How Scribd runs 150,000,000 polygon intersections a day The Art of Computer Programming Reading Group How I Graduated from Harvard, Turned Down Google, Got a … Continue reading

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XNA/Algorithm/Book/C#/and more…

Irregular floor for a platformer In Game Cinematics Detecting closed shapes from set of points Enemy jump before tile collision Algorithm to calculate percent difference betweem two blobs of text. What books would you recommend after Cormen? How to efficiently … Continue reading

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c#/xna/VS2010/and more…

C# / XNA – Load objects to the memory – how it works? Computation overhead in C# – Using getters/setters vs. modifying arrays directly and casting speeds Gamefest 2010 Presentations now available (http://creators.xna.com/en-us/gamefest2010presentations) How to monitor/show progress during a C++ … Continue reading

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ObjectiveC/Algorithm/StackOverlowAPI/and more…

The A-Z of Programming Languages: Objective-C Five Really Handy Google Command Line Tricks [Command Line] http://nehe.gamedev.net/ A good repartition algorithm http://en.wikipedia.org/wiki/Greedy_algorithm What problems have you solved using bloom filters? Stack Overflow Releases API Into Public Beta (Vineel Shah) Whatever Happened … Continue reading

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